![]() Healing and resurrection is the main focus but usually healers possess some minor damage spells or abilities.Ĭonjurers become White Mages, the most stereotypical healer in the game. Healers keep the party alive and well during raids, dungeons and other adventures. Note that you should pay close attention to your 'Holmgang' ability, preventing you to drop below 1 hp. Has also an effective gap closer and a party shield.Ĭons: Defensive stance doesn't give him direct damage resistances and also only healing spells get the bonus, not healing abilities. Pros: High damage output, switching stances feels easy and is crucial since the warrior has an ability that negates the damage debuff from taking a defensive stance. Dealing more damage then other tanks, this is the best 'pulling tank' in the game. Warriors start out as Maurauders and have an offensive tank role in the party. At max level they are the best at tanking dungeon creeps with the AoE in their kit. Cons: No party wide defensive abilities nor defenses for physical damage, making him a specific counter.ĭark Knight players will need to be able to manage their blood and mana pools since the cooldown of some DK abilities are very low. Has an excellent gap closer and can protect himself from a large portion of magic damage for one minute. ![]() Pros: Has access to a powerful shield for himself or an ally with a very low cooldown making it one of the strongest defensive powers in FFXIV. The Dark Knight is characterized by its greatsword and thrives in combat with lots of magic damage, he is able to empower his basic attacks with magic meaning you'll need to keep an eye on your mana. To be able to become a Dark Knight you will need the Heavensword expansion and be able to get to Ishgard at level 30. Looking for a challenge? Look no further! Paladins are mechanically intensive if their role is used effectively because of the many key bindings you'll have to set up. Pros: Can shield party wide with some abilities, good individual support abilities and an emergency heal for when things get out of hand.Ĭons: Weak as main tank, no AoE or gap closing abilities and switching between stances feels clunky. Paladins are a choice for the Gladiator class and generally protects teammates with a shield and holy magic. There are three jobs for tank players, Paladin, Dark Knight and Warrior. Tanks have defensive abilities that improve their survivability and threat by sacrificing some damage. They should position enemies in favor of the team by using defensive abilities to keep the attention of the enemy. Firstly the tanks, geared up soldiers who are ready to take some damage for the team.
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